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Project Ark: Rebuild

Project Ark: Rebuild is the weekly climb event. Your account power does not apply — only Titanium spent inside the event does. It runs Friday 00:00 UTC → Sunday 24:00 UTC, unlocks at account level 40 (visible from 35), and resets every weekend.

How a weekend works

  1. You start with the Guardian only. Unlock the four turret slots ASAP (100 / 500 / 1,000 / 1,500 Titanium).
  2. Stages 1–20 grant a free card each clear. After stage 20 you can buy Standard Packs with Blue Titanium.
  3. Each weekend bans 3 turrets and 7 modules. Combos tied to banned turrets do not drop.
  4. Nothing carries over to the next weekend. Rewards come from milestones and final leaderboard rank.

Currencies

CurrencyUsed for
Blue TitaniumFortress Attack, turret slots, turret T2/T3, Standard Packs
Yellow TitaniumSpecial Packs
Ark AnchorsExchange shop (permanent — see Exchange shops)

Each Fortress upgrade adds +20 Attack and +20 HP.

Passes and skip pack

Paid each weekend — none are permanent.

PassPriceWhat you get
Voyage980 DiamondsTrack rewards every 5 stages to 100; Minute Draw module (temp card every 30s, max 3)
Rebuild~$10 USDTrack rewards; Extra Options module (+1 card choice)
Skip Pack$14.99 USDLifetime unlock after clearing stage 180 once. Next Arks start you at 50% of your highest clear (181 → 90, 200 → 100, 250 → 125, 300 → 150)

Free track also pays out to stage 100 (~1,350 rewards). Paid tracks add more of the same plus their module.

Auto-Patrol and Quick Patrol

  • Hourly Auto-Patrol pays based on highest stage cleared. Push Fortress before claiming.
  • Quick Patrol = an hourly payout. Free QP every 6 hours (ad if no SVIP).
  • Special Packs also refresh on a 6-hour timer (ad if no SVIP).
  • As F2P: put all Titanium into Fortress. Cards come from free hourly packs, free QP, and free Special Packs only.

Card pools

Rough Season 17 counts (totals drift a little each weekend):

Pool~Count
Normal90
Breakthrough42
Chain57
Combo27
Modules26
Total~216–240

If packs show the same unwanted types forever, you have not drained Normal/Breakthrough yet. Take unwanted Normals on purpose so Chain, Combo and Modules start appearing. Once Normals and Breakthroughs are gone, Standard and Special packs behave almost the same.

Buy Standard Packs up to ~2,500–3,000 cost and Special Packs up to ~450–500 while you are draining Normals. Standard cost rises by +100 per buy; Special by +50.

Leaderboard

Unlocks at stage 31. Players who join in the same time window land in the same major group, then a random board inside it. Waiting later for a "soft" board does not work — groups cycle on an undocumented interval.

Ranks 1, 2–10, 11–20 and 21–50 each need a minimum stage to qualify. Those brackets get a 1-week avatar frame.

Known strong combos

Damage

ComboTurrets
Energy DetonationLaser + Sky Guard
Disruption ForceDisruption Drone alone
Reflected DisruptionGravity + Firewheel + Disruption Drone
Life ErosionThunderbolt (elites)
Trap MatrixTeslacoil

Crowd control

SourceNotes
Gravity VortexPortal + Black Hole T2 +50% range
Disruption DroneSlow breakthrough; Fortress Support with Guardian
LaserGraviton Laser, Paralysis Laser
Sky GuardCollapse Explosion (early CC)
TeslacoilTrap Matrix Slow + Paralysis breakthrough
FirewheelVortex Firewheel
HivePulse Wave Slow (situational)

When Disruption Drone or Thunderbolt are banned, difficulty spikes hard.

Suggested card slots (when available)

TurretPriority cards
Disruption DroneField Duration +30%, Damage +50%, Disruption Force T1
ThunderboltDamage +50%, Thunderbolt +1 (−15% DMG), Lightning Paralysis T1
LaserDamage +50%, Reflection +1 (−15% DMG), Energy Detonation
Sky GuardIgnition (Burn T1), Collapse Explosion, Missile Amp (+3 small)
TeslacoilCooldown +30%, Bounce +1 (−15% DMG), Trap Matrix
Gravity (DD on)+30% Flight, Field Disruption, flexible 3rd
Gravity (DD banned)DMG +50%, Small Black Hole, Destructive Black Hole
HiveWasps +2 (−15% DMG), +2 Attacks, Volley Wasp
Beam+40% Duration, +50% Damage, Beam Refraction
AeroblastShell +1 (−15% DMG), +50% DMG or knockback, Shatter Impact
Firewheel+25% Size; Vortex Firewheel is the priority combo
RailgunShell +1, DMG +30% + Penetration +1; Explosion Chain preferred

Skip most On-Kill effects in Ark. Prefer grouping CC unless the enemy wants the opposite (Armored Crabs).

Enemy answers

EnemyWhat works
Alien Scout DroneGravity Portal + Extended Opening; Collapse Explosion; Trap Matrix; Paralysis Laser / Field; Guardian focus fire
Armored CrabsTurn off Wave Jam. Prefer Energy Detonation + Rippling Laser + Laser Shot; Matrix Thunderbolt. Less CC, not more
Bio TicksLet them crash if you have tank mods. Else Teslacoil / Hive / Laser / Sky Guard / Gravity
Devouring SporesLet most crash. Graviton Laser; portal them to one side
Gigaclaw HunterGravity Portal, or any Paralysis; Matrix Thunderbolt
Husk SporeTeslacoil, Beam, Rippling Laser
ReaperGraviton Laser, Rippling Laser, Paralysis (often out of Gravity range)
Silk HunterAeroblast/Firewheel Mini Summon; Rippling / Graviton Laser; Laser Shot
Stellar Crown GuardsGravity Portal; Hive (+1 bullet or Teslacoil combo) to finish drops
Stinger LordGravity Portal; Energy Detonation; Rippling Laser
Tide KnightsAll CC; Gravity Portal; Paralysis
Rebirth MyceliumHigh-stage problem under bans — no settled answer yet

F2P day plan to 160

Aim ~55 by end of day 1, ~110 by end of day 2, 160 on day 3. When stuck, check stage weaknesses, swap the weakest DPS turret, and ask in #project-ark-rebuild.

Last updated: 8/12/2026