14 rangers
| Name | Skill 1 | Skill 2 | Skill 3 | Skill 4 |
|---|---|---|---|---|
| Epic | ||||
Barry | 3Annihilation Rounds Count +20 | 6Each time the same target is hit by an Annihilation Rounds, DMG increases by 20%; stacks up to 20 times | 9Annihilation Rounds DMG +150%, with knockback effect | 12Annihilation Rounds Penetration +2 |
Flamy | 3Deals DMG with [Burn] | 6Deals 400% explosive DMG per second to the afflicted target | 9Flame Drone Count +2 | 15For every 20 instances of DMG dealt by Flamy, duration extends by 3.5s; triggers up to 4 times |
Rapid | 6Deals guaranteed Crit DMG when enemy HP is above 50% | 9Deals an extra DMG when enemy HP is below 50% | 12Overclocked Shock Count +4 | 15Triggers additional DMG after Overclocked Shock ends |
Reday | 3Meltdown Laser Range +100% | 9Upon hitting an enemy, Meltdown Laser has a 20% chance to explode, dealing 100% DMG | 12Meltdown Laser Firing Count +1 | 15Upon hitting an enemy, Meltdown Laser splits into 2 additional meltdown lasers targeting random enemies |
Wattie | 3When Thunder Orbs spawn or dissipate, an additional Thunder Arc is generated between them and Wattie | 6Thunder Orb Duration +100% | 12Thunder Arc Generation Interval -50% | 15Each time Thunder Orbs are fired, there is a 80% chance to fire 2 extra orb |
| Legendary | ||||
Ash | 3Firefeather flight distance +50 | 6After each Firefeather volley ends, the feathers return and deal 300% DMG to enemies along the path | 9Firefeather count +10 | 15At skill end, trigger an explosive strike; the more DMG Ash took during the skill, the greater the explosion DMG |
Bouncy | 6Mini Energy Cluster count +2, split chance +50% | 9Energy Cluster ricochet count +5 | 12Energy Cluster release count +2 | 15Mini Energy Clusters explode on disappearance, dealing 200% area DMG |
Flicka | 3When Flicka deals DMG, there is a 20% chance to generate an Electric Matrix lasting 2s, which deals 50% area DMG every 1s | 9Lightning Cutter duration +100% | 12Strike the Lightning Cutter impact point with a Shock, dealing 150% DMG to enemies along its path | 15Summon an electric clone to perform Lightning Cutter alongside Flicka |
Gulpy | 3DMG increases by 40% per devoured enemy, up to 400% | 6Devour Range +100% | 9During [Immobilize], enemies take 1000% DMG per second | 12Spit range +50%, [Immobilize] Duration +100% |
Sprintio | 3Raid Drone ATK Count +2 | 6When a Raid Drone hits an enemy, it generates a resonance wave, dealing 100% area DMG and revealing invisible enemies | 12Raid Drone Count +2 | 15Raid Drones deal 100% DMG to enemies along their flight path, with a knockback effect |
| Supreme | ||||
Lance | 3Pierce width +100% | 6Pierce duration +50%, shield-push distance +100% | 9When Pierce hits an enemy, there is a 50% chance to fire a Spike Shot that deals 70% DMG to enemies along its path | 12Pierce DMG interval -50%, DMG to the same enemy increases by 15% per hit |
Lura | 6All Vector Trap explosion radii +50%. At end of duration, traps auto-seek enemies and detonate | 9Vector Trap explosions split into 4 Mini Vector Traps, each causing 2000% area DMG | 12Chance to apply [Confusion] +30%. While [Confusion], enemies' movement speed +100% | 15When [Confusion] ends on an enemy, spawn 1 Mini Vector Trap; the trap deals 2000% area DMG |
Refrax | 3Duration +100% | 950% of overhealing is converted into Fortress | 12Split Laser Count +2 | 15Retrospective Laser additionally restores 2% of the Fortress's HP per second |
Siren | 3Sonic Chant Range +80%, [Paralyze] Chance increased to 100% | 6Sonic Chant DMG +100%. During the duration, Siren moves upward and pulls enemies afflicted with [Paralyze] toward the center | 9Sonic Chant Duration +100% | 15Every 4th Magnetosonic wave becomes a Sonic Blast, dealing an extra 1.5% of the enemy's Max HP as DMG (Max:30000 × Ranger ATK) |